Recently I was invited to the University of Southern California to present WINTERHORN, as part of a conference called Emergency and Emergence that was hosted by the School of Cinematic Arts. I was part of the "workshop" track, which consisted of several games. WINTERHORN is engineered to be pretty flexible, and it went well - it drew some undergraduates, some grad students, and some faculty in USC's adjacent game studies department. We played, the activists were crushed, everybody had a sobering good time (USC faculty really went for the jugular).
While I was out there I jaunted down to UC Irvine to run WINTERHORN for faculty and students there as well, with a similarly satisfying result. I'm very happy with the pickup-truck-like utility of the game. Irvine's campus seemed oddly familiar...
Post-conference I got to sit on on a demo day for Tracy Fullerton's graduate game design course back at USC, and play through three student-built games and offer critiques. This was really fun and interesting - their task was to create "meaningful play", and each team went about it in a different way. One was very successful, two were productive disasters.
While in Los Angeles I also found time to visit the Museum of Jurassic Technology, eat some pig blood ice cream, and catch an immersive show: Señor Plummer's Last Fiesta, which was excellent - and I'm not saying that just because I got picked to go do a freaky thing in a cave.