Hey friends, here's an update on what is happening in and around BPGHQ.
Our first Drip release, Welcome Guests, is out the door and in your hands. The process was not without kinks but we (and the Drip team!) are steadily gaining competence in the platform.
Did you enjoy reading Welcome Guests? Are you going to play it? (Please do; it is a great first larp.) And is this the sort of thing you want to see from us?
Our next monthly release is going to be something pretty off-kilter. It's a ridiculous social game that scales easily to 50 people, the sort of thing you could throw down at a party as an icebreaker or introductory activity. I designed it with Alex Roberts for that purpose - we were given an hour at a private event and tasked with getting everyone to know each other and reinforcing the event's core themes of cooperation, inclusion and kindness. It works great on both fronts and we both think you'll enjoy it.
Speaking of Alex Roberts...
She's designed a game called Star Crossed, and BPG is publishing it! Star Crossed is a two player game about two people who really really want to but really really can't - it is a simple, fun game absolutely filled with delicious romantic tension.
The beauty of Star Crossed to me is that it is a very precise story-generator operating along a desperately under-served axis. It isn't a "couple's game" (although I've heard stories of people bonding over it, by various definitions of bonding). You can totally play Star Crossed with your buddy or a stranger, and it doesn't feel weird.
The stories that emerge are all about tragic, doomed, love - pretty much the #1 theme in poetry and literature since forever. We all have these literary tools in our arsenal and never get to use them, because most games are about other things and don't foreground love and romance at all. Sometimes this is deliberate, because human emotions are hard! Sometimes it just gets lost. But in Star Crossed that's all there is. It's a game about a romantic relationship that probably shouldn't happen, and the aftermath of that. Will they? Won't they? Will it all end in a sad shambles? (Probably.)
When I played Star Crossed for the first time, we told the super sad story of a bus driver and the passenger he loved. They went to the same church and they were both married, and everything was deliciously awkward, and in the end they just couldn't leave their settled simple lives and parted ways, heartbroken. It felt like a pretty good short story and it felt grounded and real. I am told you can also play sexy sentient spaceships and the hyper-intelligent living stars they love, Regency-era rake-hells who are super into melancholy ghosts, and all sorts of things. My default go-to is always "let's make this as boring as possible".
The Kickstarter for Star Crossed begins today! It is happening right now! We'd love your support, and your tales of star-crossed love...