Here at Bully Pulpit Games HQ, we're busy as stump-tailed cows in fly season! Here's the latest:
I'd like to extend a warm welcome to Jenn Martin, who is joining us as a project manager. So far, so good, Jenn! She's keeping us on track. We go way back - I've played her sad robot in Here Is My Power Button - and we're very glad to have her.
Our copies (your copies?) of Star Crossed are about to start their journey across the Pacific aboard a container ship called, I kid you not, the EVER LAWFUL.
Work continues on Fiasco In A Box, which still needs a better name. Maybe it's just Fiasco? I don't know. It needs to be differentiated from the book and dice product somehow and I welcome your suggestions. We returned from Metatopia with a ton of notes and corrections to our rules document, and those are in progress. Brennen Reece has also built a data-merge workflow that is going to make creating card-based components much easier, so that's a relief. And he's also chipping away at the look and feel of the cards.
One design aspect that will be different is the use of color. Fiasco has a beautiful, austere palette or red (CMYK 15/100/100/15 to be exact), black, and white. The Companion introduces blue. But outcomes and aftermath are framed in black and white terms, which looks great but maybe isn't so great. There's the issue of implicit bias, which troubles us. As a result we're going to re-code the colorway and introduce a vibrant mid-century palette to the game. The current plan is to code negative outcomes as red and positive outcomes as blue. If this seems like overkill to you, you have no idea how carefully we're considering every facet of this product out of loving care for its presentation, use, and ultimate future.
We'll be releasing A Green & Narrow Bed later this week, and we're looking forward to sharing that with you and hearing what you think. It's very likely we'll make this available as a POD card deck as well, a bit further down the road.
Another upcoming Drip release is Apportionment, which is a live-action game about, of all things, the Sykes-Picot Agreement. Abstracted into a science fiction setting, it's been played a lot and is always a good time, by some definition of "good time". I'm looking forward to sharing it more widely.
Go get some sun,