Video Dev Blog #1

Published on 2017-11-10

In the first episode of our video dev blog, we report about planning the world of Lost Ember and figuring out timing. We started blocking out the world in order to get a walkable rough version of the entire game world. We presented one of our new animals - the goat, told you about our new rigging script and the fleeing behaviour. And, last but not least, showed our brand new Steampage, which can be found here btw: And also, we were able to show off the wolf statue for the first time.